Book Image

Mastering Swift 2

By : Jon Hoffman
Book Image

Mastering Swift 2

By: Jon Hoffman

Overview of this book

<p><span id="description" class="sugar_field">At their Worldwide Developer’s conference (WWDC) in 2015, Apple announced Swift 2, a major update to the innovative programming language they first unveiled to the world the year before. Swift 2 features exciting enhancements to the original iteration of Swift, acting, as Apple put it themselves as “a successor to the C and Objective-C languages.” – This book demonstrates how to get the most from these new features, and gives you the skills and knowledge you need to develop dynamic iOS and OS X applications.<br /> </span></p> <p><span id="description" class="sugar_field">Learn how to harness the newest features of Swift 2 todevelop advanced applications on a wide range of platforms with this cutting-edge development guide. Exploring and demonstrating how to tackle advanced topics such as Objective-C interoperability, ARC, closures, and concurrency, you’ll develop your Swift expertise and become even more fluent in this vital and innovative language. With examples that demonstrate how to put the concepts into practice, and design patterns and best practices, you’ll be writing better iOS and OSX applications in with a new level of sophistication and control.</span></p>
Table of Contents (24 chapters)
Mastering Swift 2
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning about Variables, Constants, Strings, and Operators
Index

Structural design patterns


Structural design patterns describe how classes can be combined to form larger structures. These larger structures can generally be easier to work with and hide a lot of the complexity of the individual classes. Most of the patterns in the structural pattern category involve connections between objects.

There are seven well-known patterns that are part of the structural design pattern type:

  • Adapter: This allows classes with incompatible interfaces to work together

  • Bridge: This is used to separate the abstract elements of a class from the implementation so that the two can vary

  • Composite: This allows us to treat a group of objects as a single object

  • Decorator: This lets us add or override behavior in an existing method of an object

  • Façade: This provides a simplified interface for a larger and more complex body of code

  • Flyweight: This allows us to reduce the resources needed to create and use a large number of similar objects

  • Proxy: This is a class acting as an interface...