When I first started writing iOS and OS X applications with Objective-C, one of the most noticeable deficiencies was the lack of exception handling when working with the Cocoa and Cocoa Touch frameworks. Most modern programming languages such as Java and C# use try-catch
blocks or something similar to handle exceptions. While Objective-C did have the try-catch
block, it wasn't used within the Cocoa frameworks themselves and it never felt like a true part of the language. I do have significant experience with C, so I was able to understand how the Cocoa and Cocoa Touch frameworks received and responded to errors, and to be honest, I actually preferred this method, even though I had grown accustom to exception handling with Java and C#. When Swift was first introduced, I was hoping that Apple would put true error handling into the language, so we would have the option of using it; however, it was not in the initial release...
Mastering Swift 2
By :
Mastering Swift 2
By:
Overview of this book
<p><span id="description" class="sugar_field">At their Worldwide Developer’s conference (WWDC) in 2015, Apple announced Swift 2, a major update to the innovative programming language they first unveiled to the world the year before. Swift 2 features exciting enhancements to the original iteration of Swift, acting, as Apple put it themselves as “a successor to the C and Objective-C languages.” – This book demonstrates how to get the most from these new features, and gives you the skills and knowledge you need to develop dynamic iOS and OS X applications.<br /> </span></p>
<p><span id="description" class="sugar_field">Learn how to harness the newest features of Swift 2 todevelop advanced applications on a wide range of platforms with this cutting-edge development guide. Exploring and demonstrating how to tackle advanced topics such as Objective-C interoperability, ARC, closures, and concurrency, you’ll develop your Swift expertise and become even more fluent in this vital and innovative language. With examples that demonstrate how to put the concepts into practice, and design patterns and best practices, you’ll be writing better iOS and OSX applications in with a new level of sophistication and control.</span></p>
Table of Contents (24 chapters)
Mastering Swift 2
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
Taking the First Steps with Swift
Learning about Variables, Constants, Strings, and Operators
Using Collections and Cocoa Data Types
Control Flow and Functions
Classes and Structures
Using Protocols and Protocol Extensions
Writing Safer Code with Availability and Error Handling
Working with XML and JSON Data
Custom Subscripting
Using Optional Types
Working with Generics
Working with Closures
Using Mix and Match
Concurrency and Parallelism in Swift
Swift Formatting and Style Guide
Network Development with Swift
Adopting Design Patterns in Swift
Index
Customer Reviews