Book Image

Mastering Swift 2

By : Jon Hoffman
Book Image

Mastering Swift 2

By: Jon Hoffman

Overview of this book

<p><span id="description" class="sugar_field">At their Worldwide Developer’s conference (WWDC) in 2015, Apple announced Swift 2, a major update to the innovative programming language they first unveiled to the world the year before. Swift 2 features exciting enhancements to the original iteration of Swift, acting, as Apple put it themselves as “a successor to the C and Objective-C languages.” – This book demonstrates how to get the most from these new features, and gives you the skills and knowledge you need to develop dynamic iOS and OS X applications.<br /> </span></p> <p><span id="description" class="sugar_field">Learn how to harness the newest features of Swift 2 todevelop advanced applications on a wide range of platforms with this cutting-edge development guide. Exploring and demonstrating how to tackle advanced topics such as Objective-C interoperability, ARC, closures, and concurrency, you’ll develop your Swift expertise and become even more fluent in this vital and innovative language. With examples that demonstrate how to put the concepts into practice, and design patterns and best practices, you’ll be writing better iOS and OSX applications in with a new level of sophistication and control.</span></p>
Table of Contents (24 chapters)
Mastering Swift 2
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning about Variables, Constants, Strings, and Operators
Index

Multidimensional subscripts


While the most common subscripts are the ones that take a single parameter, subscripts are not limited to single parameters. They can take any number of input parameters, and these parameters can be of any type.

Let's see how we could use a multidimensional subscript to implement a Tic-Tac-Toe board. A Tic-Tac-Toe board looks similar to this:

The board can be represented by a two-dimensional array where each dimension has three elements. Each player will then take a turn placing his/her pieces (typically, X or O) within the board until one player has three pieces in a row or the board is full.

Let's see how we could implement a Tic-Tac-Toe board using a multidimensional array and multidimensional subscripts:

struct TicTacToe {
  var board = [["","",""],["","",""],["","",""]]
  subscript(x: Int, y: Int) -> String {
    get {
      return board[x][y]
    }
    set {
      board[x][y] = newValue
    }
  }
}

We start the Tic-Tac-Toe structure by defining a 3x3 array...