Book Image

Mastering Swift 2

By : Jon Hoffman
Book Image

Mastering Swift 2

By: Jon Hoffman

Overview of this book

<p><span id="description" class="sugar_field">At their Worldwide Developer’s conference (WWDC) in 2015, Apple announced Swift 2, a major update to the innovative programming language they first unveiled to the world the year before. Swift 2 features exciting enhancements to the original iteration of Swift, acting, as Apple put it themselves as “a successor to the C and Objective-C languages.” – This book demonstrates how to get the most from these new features, and gives you the skills and knowledge you need to develop dynamic iOS and OS X applications.<br /> </span></p> <p><span id="description" class="sugar_field">Learn how to harness the newest features of Swift 2 todevelop advanced applications on a wide range of platforms with this cutting-edge development guide. Exploring and demonstrating how to tackle advanced topics such as Objective-C interoperability, ARC, closures, and concurrency, you’ll develop your Swift expertise and become even more fluent in this vital and innovative language. With examples that demonstrate how to put the concepts into practice, and design patterns and best practices, you’ll be writing better iOS and OSX applications in with a new level of sophistication and control.</span></p>
Table of Contents (24 chapters)
Mastering Swift 2
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning about Variables, Constants, Strings, and Operators
Index

Behavioral design patterns


Behavioral design patterns explain how objects interact with each other. These patterns describe how different objects send messages to each other to make things happen.

There are nine well-known patterns that are part of the structural design pattern type:

  • Chain of responsibility: This is used to process a variety of requests, each of which may be delegated to a different handler.

  • Command: This creates objects that can encapsulate actions or parameters so that they can be invoked later or by a different component.

  • Iterator: This allows us to access the elements of an object sequentially without exposing the underlying structure.

  • Mediator: This is used to reduce coupling between classes that communicate with each other.

  • Memento: This is used to capture the current state of an object and store it in a manner that can be restored later.

  • Observer: This allows an object to publish changes to its state. Other objects can then subscribe so that they can be notified of...