Book Image

Android UI Design

By : Jessica Thornsby
Book Image

Android UI Design

By: Jessica Thornsby

Overview of this book

<p>Great design is one of the key drivers in the adoption of new applications, yet unfortunately design considerations are often neglected in the face of “will it work,” “can we make it quicker,” or “can we get more people using it”?</p> <p>This book seeks to redress this balance by showing you how to get your PM to start treating the design phase of your project seriously. This book is focused entirely on the development of UI features, and you’ll be able to practically implementing the design practices that we extol throughout the book.</p> <p>Starting by briefly outlining some of the factors you need to keep in mind when building a UI, you’ll learn the concepts of Android User Interface from scratch. We then move on to formulate a plan on how to implement these concepts in various applications. We will deep dive into how UI features are implemented in real-world applications where UIs are complex and dynamic.</p> <p>This book offers near complete coverage of UI-specific content including, views, fragments, the wireframing process, and how to add in splash screens—everything you need to make professional standard UIs for modern applications. It will then cover material design and show you how to implement Google's design aesthetic in a practical manner. Finally, it ensures the best possible user experience by analyzing the UI using various tools, and then addressing any problems they uncover.</p> <p>By the end of the book, you’ll be able to leverage the concepts of Android User Interface in your applications in order to attract new customers.</p>
Table of Contents (16 chapters)
Android UI Design
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

ImageView


Images are a handy way of conveying information to your users without forcing them to read lots of on-screen text. Although you can add images to lots of different areas within your app, (such as your layout's background and the background of onscreen elements, such as buttons), the Android SDK provides a dedicated view for displaying images, called ImageView.

We've already discussed how you can use density-independent and other relative units of measure to create a user interface that displays correctly across a range of different screens. However, ensuring your images look crisp and clear across a range of different screen sizes isn't quite so straightforward.

This makes ImageView one of the more complicated views, but since images are such an integral part of most Android UIs, it's well worth taking the time to properly master Android's ImageView.

In this section, I'll show you how to add drawables to your UI and the steps you should take to ensure these images display properly...