Book Image

Android UI Design

By : Jessica Thornsby
Book Image

Android UI Design

By: Jessica Thornsby

Overview of this book

<p>Great design is one of the key drivers in the adoption of new applications, yet unfortunately design considerations are often neglected in the face of “will it work,” “can we make it quicker,” or “can we get more people using it”?</p> <p>This book seeks to redress this balance by showing you how to get your PM to start treating the design phase of your project seriously. This book is focused entirely on the development of UI features, and you’ll be able to practically implementing the design practices that we extol throughout the book.</p> <p>Starting by briefly outlining some of the factors you need to keep in mind when building a UI, you’ll learn the concepts of Android User Interface from scratch. We then move on to formulate a plan on how to implement these concepts in various applications. We will deep dive into how UI features are implemented in real-world applications where UIs are complex and dynamic.</p> <p>This book offers near complete coverage of UI-specific content including, views, fragments, the wireframing process, and how to add in splash screens—everything you need to make professional standard UIs for modern applications. It will then cover material design and show you how to implement Google's design aesthetic in a practical manner. Finally, it ensures the best possible user experience by analyzing the UI using various tools, and then addressing any problems they uncover.</p> <p>By the end of the book, you’ll be able to leverage the concepts of Android User Interface in your applications in order to attract new customers.</p>
Table of Contents (16 chapters)
Android UI Design
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, you learned how to quickly create digital prototypes based on your wireframes. Although you created paper prototypes previously, digital prototyping is particularly useful for testing how your screen designs will look and function on a real Android device and across different screen configurations.

The most important thing to take away from this chapter is that wireframes are a way of planning how your screens will look and function in theory, but digital prototypes are how you put that theory to the test. Sometimes, you may find that the theory doesn't work in practice and that you need to make some changes to your wireframes or even redo them completely, but that's okay—discovering problems with your design is all part of creating the best possible version of your app.

Now that you've finalized your design, in the next chapter we'll take a closer look at how you can ensure this newly finalized design translates correctly across as many different Android devices as...