Book Image

Android UI Design

By : Jessica Thornsby
Book Image

Android UI Design

By: Jessica Thornsby

Overview of this book

<p>Great design is one of the key drivers in the adoption of new applications, yet unfortunately design considerations are often neglected in the face of “will it work,” “can we make it quicker,” or “can we get more people using it”?</p> <p>This book seeks to redress this balance by showing you how to get your PM to start treating the design phase of your project seriously. This book is focused entirely on the development of UI features, and you’ll be able to practically implementing the design practices that we extol throughout the book.</p> <p>Starting by briefly outlining some of the factors you need to keep in mind when building a UI, you’ll learn the concepts of Android User Interface from scratch. We then move on to formulate a plan on how to implement these concepts in various applications. We will deep dive into how UI features are implemented in real-world applications where UIs are complex and dynamic.</p> <p>This book offers near complete coverage of UI-specific content including, views, fragments, the wireframing process, and how to add in splash screens—everything you need to make professional standard UIs for modern applications. It will then cover material design and show you how to implement Google's design aesthetic in a practical manner. Finally, it ensures the best possible user experience by analyzing the UI using various tools, and then addressing any problems they uncover.</p> <p>By the end of the book, you’ll be able to leverage the concepts of Android User Interface in your applications in order to attract new customers.</p>
Table of Contents (16 chapters)
Android UI Design
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


When it comes to developing Android apps, it's impossible to overestimate the value of planning.

In this chapter, we looked at how to translate the high-level plans that we made in the previous chapter into actual screen designs. We created quick paper wireframes, and then used them as the basis for detailed digital wireframes complete with content and copy. Finally, we created paper prototypes and looked at how usability testing can help you refine your screen designs, making them the best they can possibly be. In the next chapter, we'll look at how to create more complex and polished digital prototypes using Android Studio and the Android SDK.

If this chapter was your first taste of wireframing and prototyping, then you may still be feeling overwhelmed, but the important thing to remember is that as long as you're doing some form of wireframing and prototyping, then you're already doing much more planning than you were before.

The only word of warning is don't invest too much time...