Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Chapter 7.  Protocol-Oriented Design

When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world's first Protocol-Oriented Programming (POP) language. By its name we might assume that POP is all about the protocol; however that would be a wrong assumption. POP is about so much more than just the protocol; it is actually a new way of not only writing applications but also thinking about programming.

In this chapter we will learn:

  • The difference between OOP and POP design

  • What is protocol-oriented design?

  • What is protocol composition?

  • What is protocol inheritance?

Within days after Dave Abrahams did his presentation on POP at the WWDC 2016, there were numerous tutorials on the Internet about POP that took a very object-oriented approach to it. By this statement I mean the approach taken by these tutorials focused on replacing the superclass with protocols and protocol extensions. While protocols and protocol extensions are arguably...