Book Image

Mastering Xamarin UI Development

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development

By: Steven F. Daniel

Overview of this book

<p>Xamarin is the most powerful cross-platform mobile development framework. If you are interested in creating stunning user interfaces for the iOS and Android mobile platforms using the power of Xamarin and Xamarin.Forms, then this is your ticket.</p> <p>This book will provide you the practical skills required to develop real-world Xamarin applications. You will learn how to implement UI structures and layouts, create customized elements, and write C# scripts to customize layouts. You will create UI layouts from scratch so that you can tweak and customize a given UI layout to suit your needs by using Data Templates.</p> <p>Moving on, you will use third-party libraries – such as the Razor template engine that allows you to create your own HTML5 templates within the Xamarin environment – to build a book library Hybrid solution that uses the SQLite.Net library to store, update, retrieve, and delete information within a SQLite local database. You’ll also implement key data-binding techniques that will make your user interfaces dynamic, and create personalized animations and visual effects within your user interfaces using Custom Renderers and the PlatformEffects API to customize and change the appearance of control elements.</p> <p>At the end of this book, you will test your application UI for robust and consistent behavior and then explore techniques to deploy to different platforms.</p>
Table of Contents (19 chapters)
Mastering Xamarin UI Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface

Chapter 3. Navigating within the MVVM Model - The Xamarin.Forms Way

Up to this point, you have seen how to incorporate the MVVM architectural pattern into your applications, so that it enforces the separation between the application's user interface, or presentation layer, from the underlying data. This is done by using a class that acts as the communication layer between both the View and the ViewModel, and is connected through data bindings along with the binding context for the View, pointing to an instance of the ViewModel.

In this chapter, you will see how you can leverage what you already know about the MVVM design pattern, and we will learn how to move navigation into the ViewModels. You'll learn how to create a C# class that will act as the navigation service for our app, as well as how to update our existing WalkBaseViewModel class file. This will include a number of abstract class methods that each of our ViewModels will inherit, and in turn update the content pages to bind with...