Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Understanding the MVVM architectural pattern

In this section, we will take a look at the MVVM architectural pattern and the communication between the components that make up the architecture.

The MVVM design pattern is designed to control the separation between the user interfaces (Views), the ViewModels that contain the actual binding to the model, and the models that contain the actual structure of the entities, which represent information that's stored on a database or from a web service.

The following diagram shows the communication between each of the components contained within the MVVM architectural pattern:

Components of the MVVM architectural pattern

As you can see from the preceding diagram, the MVVM architectural design pattern is divided into three main areas. The following table provides a brief description of what each area is used for:

Type

Description...