Book Image

Python Multimedia

By : Ninad Sathaye
Book Image

Python Multimedia

By: Ninad Sathaye

Overview of this book

Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python. This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video. Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer,Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Table of Contents (13 chapters)
Python Multimedia Beginner's Guide
Credits
About the Author
About the Reviewers
Preface

Chapter 4. Fun with Animations

Cartoons have always fascinated the young and old alike. An animation is where the imaginary creatures become alive and take us to a totally different world.

Animation is a sequence of frames displayed quickly one after the other. This creates an optical illusion where the objects, for instance, appear to be moving around. This chapter will introduce you to the fundamentals of developing animations using Python and Pyglet multimedia application development frameworks. Pyglet is designed to do 3D operations, but we will use it for developing very simple 2D animations in this book.

In this chapter, we shall:

  • Learn the basics of Pyglet framework. This will be used to develop code to create or play animations.

  • Learn how to play an existing animation file and create animations using a sequence of images.

  • Work on project 'Bowling animation', where animations can be controlled using inputs from the keyboard.

  • Develop code to create an animation using different regions of...