Book Image

Hands-On Network Programming with C

By : Lewis Van Winkle
Book Image

Hands-On Network Programming with C

By: Lewis Van Winkle

Overview of this book

Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs. Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices. By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C. The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.
Table of Contents (26 chapters)
Title Page
Dedication
About Packt
Contributors
Preface
Index

The internet and C


Today, the internet needs no introduction. Certainly, millions of desktops, laptops, routers, and servers are connected to the internet and have been for decades. However, billions of additional devices are now connected as well—mobile phones, tablets, gaming systems, vehicles, refrigerators, television sets, industrial machinery, surveillance systems, doorbells, and even light bulbs. The new Internet of Things (IoT) trend has people rushing to connect even more unlikely devices every day.

Over 20 billion devices are estimated to be connected to the internet now. These devices use a wide variety of hardware. They connect over an Ethernet connection, Wi-Fi, cellular, a phone line, fiber optics, and other media, but they likely have one thing in common; they likely use C.

The use of the C programming language is ubiquitous. Almost every network stack is programmed in C. This is true for Windows, Linux, and macOS. If your mobile phone uses Android or iOS, then even though the apps for these were programmed in a different language (Java and Objective C), the kernel and networking code was written in C. It is very likely that the network routers that your internet data goes through are programmed in C. Even if the user interface and higher-level functions of your modem or router are programmed in another language, the networking drivers are still probably implemented in C.

Networking encompasses concerns at many different abstraction levels. The concerns your web browser has with formatting a web page are much different than the concerns your router has with forwarding network packets. For this reason, it is useful to have a theoretical model that helps us to understand communications at these different levels of abstraction. Let's look at these models now.