Book Image

Deep Learning with Theano

By : Christopher Bourez
Book Image

Deep Learning with Theano

By: Christopher Bourez

Overview of this book

This book offers a complete overview of Deep Learning with Theano, a Python-based library that makes optimizing numerical expressions and deep learning models easy on CPU or GPU. The book provides some practical code examples that help the beginner understand how easy it is to build complex neural networks, while more experimented data scientists will appreciate the reach of the book, addressing supervised and unsupervised learning, generative models, reinforcement learning in the fields of image recognition, natural language processing, or game strategy. The book also discusses image recognition tasks that range from simple digit recognition, image classification, object localization, image segmentation, to image captioning. Natural language processing examples include text generation, chatbots, machine translation, and question answering. The last example deals with generating random data that looks real and solving games such as in the Open-AI gym. At the end, this book sums up the best -performing nets for each task. While early research results were based on deep stacks of neural layers, in particular, convolutional layers, the book presents the principles that improved the efficiency of these architectures, in order to help the reader build new custom nets.
Table of Contents (22 chapters)
Deep Learning with Theano
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
Index

Chapter 11. Learning from the Environment with Reinforcement

Supervised and unsupervised learning describe the presence or the absence of labels or targets during training. A more natural learning environment for an agent is to receive rewards when the correct decision has been taken. This reward, such as playing correctly tennis for example, may be attributed in a complex environment, and the result of multiple actions, delayed or cumulative.

In order to optimize the reward from the environment for an artificial agent, the Reinforcement Learning (RL) field has seen the emergence of many algorithms, such as Q-learning, or Monte Carlo Tree Search, and with the advent of deep learning, these algorithms have been revised into new methods, such as deep-Q-networks, policy networks, value networks, and policy gradients.

We'll begin with a presentation of the reinforcement learning frame, and its potential application to virtual environments. Then, we'll develop its algorithms and their integration...