Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By : David Millán Escrivá, Robert Laganiere
Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By: David Millán Escrivá, Robert Laganiere

Overview of this book

OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work with recipes to implement a variety of tasks. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by guiding you through setting up OpenCV, and explaining how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of this book, you'll have the skills you need to confidently implement a range of computer vision algorithms to meet the technical requirements of your complex CV projects.
Table of Contents (17 chapters)

Processing Color Images with Classes

Good computer vision programs begin with good programming practices. Building a bug-free application is just the beginning. What you really want is an application that you, and the programmers working with you, will be able to adapt and evolve easily as new requirements come in. This chapter will show you how to make the best use of some object-oriented programming principles in order to build good-quality software programs. In particular, we will introduce a few important design patterns that will help you build applications with components that are easy to test, maintain, and reuse.

Design patterns are a well-known concept in software engineering. Basically, a design pattern is a sound, reusable solution to a generic problem that occurs frequently in software designing. Many software patterns have been introduced and documented. Good programmers...