Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By : David Millán Escrivá, Robert Laganiere
Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By: David Millán Escrivá, Robert Laganiere

Overview of this book

OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work with recipes to implement a variety of tasks. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by guiding you through setting up OpenCV, and explaining how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of this book, you'll have the skills you need to confidently implement a range of computer vision algorithms to meet the technical requirements of your complex CV projects.
Table of Contents (17 chapters)

Loading, displaying, and saving images

It is now time to run your first OpenCV application. Since OpenCV is about processing images, this task will show you how to perform the most fundamental operations needed in the development of imaging applications. These are loading an input image from a file, displaying an image on a window, applying a processing function, and storing an output image on a disk.

Getting ready

Using your favorite IDE (for example, MS Visual Studio or Qt), create a new console application with the main function that is ready to be filled.

How to do it...

Let's take a look at the following steps:

  1. Include the header files, declaring the classes and functions you will use. Here, we simply want to display an image, so we need the core library that declares the image data structure and the highgui header file that contains all the graphical interface functions:
#include <opencv2/core/core.hpp> 
#include <opencv2/highgui/highgui.hpp> 
  1. Our main function starts by declaring a variable that will hold the image. Under OpenCV2, define an object of the cv::Mat class:
cv::Mat image; // create an empty image 
  1. This definition creates an image sized 0 x 0. This can be confirmed by accessing the cv::Mat size attributes:
std::cout << "This image is " << image.rows << " x "  << image.cols << std::endl; 
  1. Next, a simple call to the reading function will read an image from the file, decode it, and allocate the memory:
image= cv::imread("puppy.bmp"); // read an input image 
  1. You are now ready to use this image. However, you should first check whether the image has been correctly read (an error will occur if the file is not found, if the file is corrupted, or if it is not in a recognizable format) using the empty() function. The empty method returns true if no image data has been allocated:
if (image.empty()) {  // error handling 
  // no image has been created... 
  // possibly display an error message 
// and quit the application ... }
  1. The first thing you might want to do with this image is to display it. You can do this by using the functions of the highgui module. Start by declaring the window on which you want to display the images, and then specify the image to be shown on this special window:
// define the window (optional) 
cv::namedWindow("Original Image"); 
// show the image  
cv::imshow("Original Image", image); 

As you can see, the window is identified by a name. You can reuse this window to display another image later, or you can create multiple windows with different names. When you run this application, you will see an image window as follows:

  1. Now, you would normally apply some processing to the image. OpenCV offers a wide selection of processing functions, and several of them are explored in this book. Let's start with a very simple one that flips an image horizontally. Several image transformations in OpenCV can be performed in-place, meaning that the transformation is applied directly on the input image (no new image is created). This is the case with the flipping method. However, we can always create another matrix to hold the output result, and that is what we will do:
cv::Mat result; // we create another empty image 
cv::flip(image,result,1); // positive for horizontal 
                          // 0 for vertical,
// negative for both
  1. We are going to display the result on another window:
cv::namedWindow("Output Image"); // the output window 
cv::imshow("Output Image", result);

  1. Since it is a console window that will terminate when it reaches the end of the main function, we add an extra highgui function to wait for a user keypress before ending the program:
cv::waitKey(0); // 0 to indefinitely wait for a key pressed 
                // specifying a positive value will wait for 
                // the given amount of msec 

You can then see that the output image is displayed on a distinct window, as shown in the following screenshot:

  1. Finally, you will probably want to save the processed image on your disk. This is done using the following highgui function:
cv::imwrite("output.bmp", result); // save result 

The file extension determines which codec will be used to save the image. Other popular supported image formats are JPG, TIFF, and PNG.

How it works...

All classes and functions in the C++ API of OpenCV are defined within the cv namespace. You have two ways to access them. First, precede the main function's definition with the following declaration:

using namespace cv; 

Alternatively, prefix all OpenCV class and function names by the namespace specification, that is, cv::, as we will do in this book. The use of the prefix makes the OpenCV classes and functions easier to identify.

The highgui module contains a set of functions that allows you to visualize and interact with your images easily. When you load an image with the imread function, you also have the option to read it as a gray-level image. This is very advantageous since several computer vision algorithms require gray-level images. Converting an input color image on the fly as you read it will save your time and minimize your memory usage. This can be done as follows:

// read the input image as a gray-scale image 
image= cv::imread("puppy.bmp", cv::IMREAD_GRAYSCALE); 

This will produce an image made of unsigned bytes (unsigned char in C++) that OpenCV designates with the CV_8U defined constant. Alternatively, it is sometimes necessary to read an image as a three-channel color image even if it has been saved as a gray-level image. This can be achieved by calling the imread function with a positive second argument:

// read the input image as a 3-channel color image 
image= cv::imread("puppy.bmp", cv::IMREAD_COLOR); 

This time, an image made of three bytes per pixel will be created, designated as CV_8UC3 in OpenCV. Of course, if your input image has been saved as a gray-level image, all three channels will contain the same value. Finally, if you wish to read the image in the format in which it has been saved, then simply input a negative value as the second argument. The number of channels in an image can be checked by using the channels method:

std::cout << "This image has " << image.channels() << " channel(s)"; 

Pay attention when you open an image with imread without specifying a full path (as we did here). In that case, the default directory will be used. When you run your application from the console, this directory is obviously one of your executable files. However, if you run the application directly from your IDE, the default directory will most often be the one that contains your project file. Consequently, make sure that your input image file is located in the right directory.

When you use imshow to display an image made up of integers (designated as CV_16U for 16-bit unsigned integers, or as CV_32S for 32-bit signed integers), the pixel values of this image will be divided by 256 first, in an attempt to make it displayable with 256 gray shades. Similarly, an image made of floating points will be displayed by assuming a range of possible values between 0.0 (displayed as black) and 1.0 (displayed as white). Values outside this defined range are displayed in white (for values above 1.0) or black (for values below 1.0).

The highgui module is very useful for building quick prototypal applications. When you are ready to produce a finalized version of your application, you will probably want to use the GUI module offered by your IDE in order to build an application with a more professional look.

Here, our application uses both input and output images. As an exercise, you should rewrite this simple program such that it takes advantage of the function's in-place processing, that is, by not declaring the output image and writing it instead:

cv::flip(image,image,1); // in-place processing 

There's more...

The highgui module contains a rich set of functions that help you to interact with your images. Using these, your applications can react to mouse or key events. You can also draw shapes and write texts on images.

Clicking on images

You can program your mouse to perform specific operations when it is over one of the image windows you created. This is done by defining an appropriate callback function. A callback function is a function that you do not explicitly call but which is called by your application in response to specific events (here, the events that concern the mouse interacting with an image window). To be recognized by applications, callback functions need to have a specific signature and must be registered. In the case of the mouse event handler, the callback function must have the following signature:

void onMouse( int event, int x, int y, int flags, void* param); 

The first parameter is an integer that is used to specify which type of mouse event has triggered the call to the callback function. The other two parameters are simply the pixel coordinates of the mouse location when the event occurred. The flags are used to determine which button was pressed when the mouse event was triggered. Finally, the last parameter is used to send an extra parameter to the function in the form of a pointer to an object. This callback function can be registered in the application through the following call:

cv::setMouseCallback("Original Image", onMouse, reinterpret_cast<void*>(&image));

In this example, the onMouse function is associated with the image window called Original Image, and the address of the displayed image is passed as an extra parameter to the function. Now, if we define the onMouse callback function as shown in the following code, then each time the mouse is clicked, the value of the corresponding pixel will be displayed on the console (here, we assume that it is a gray-level image):

void onMouse( int event, int x, int y, int flags, void* param)  { 
 
  cv::Mat *im= reinterpret_cast<cv::Mat*>(param); 
  switch (event) {  // dispatch the event 
  case cv::EVENT_LBUTTONDOWN: // left mouse button down event 
        // display pixel value at (x,y) 
        std::cout << "at (" << x << "," << y << ") value is: " << 
static_cast<int>(im->at<uchar>(cv::Point(x,y))) << std::endl; break; } }

Note that in order to obtain the pixel value at (x,y), we used the at method of the cv::Mat object here; this is discussed in Chapter 2, Manipulating the Pixels. Other possible events that can be received by the mouse event callback function include cv::EVENT_MOUSE_MOVE, cv::EVENT_LBUTTONUP, cv::EVENT_RBUTTONDOWN, and cv::EVENT_RBUTTONUP.

Drawing on images

OpenCV also offers a few functions to draw shapes and write texts on images. The examples of basic shape-drawing functions are circle, ellipse, line, and rectangle. The following is an example of how to use the circle function:

cv::circle(image,  // destination image  
            cv::Point(155,110), // center coordinate 
            65,                 // radius
            0,                  // color (here black) 
            3);                 // thickness 

The cv::Point structure is often used in OpenCV methods and functions to specify a pixel coordinate. Note that here we assume that the drawing is done on a gray-level image; this is why the color is specified with a single integer. In the next recipe, you will learn how to specify a color value in the case of color images that use the cv::Scalar structure. It is also possible to write text on an image. This can be done as follows:

cv::putText(image,  // destination image 
            "This is a dog.",// text 
            cv::Point(40,200), // text position 
            cv::FONT_HERSHEY_PLAIN,  // font type 
            2.0, // font scale 
            255, // text color (here white) 
            2);  // text thickness 

Calling these two functions on our test image will then result in the following screenshot:

Let's see what happens when you run the example using Qt.

Running the example with Qt

If you wish to use Qt to run your OpenCV applications, you will need to create project files. For the example of this recipe, here is how the project file (loadDisplaySave.pro) will look:

QT += core 
QT -= gui 
 
TARGET = loadDisplaySave 
CONFIG  += console 
CONFIG  -= app_bundle 
 
TEMPLATE = app 
 
SOURCES += loadDisplaySave.cpp 
INCLUDEPATH += C:\OpenCV4.0.0\build\include 
LIBS += -LC:\OpenCV4.0.0\build\x86\MinGWqt32\lib \ 
-lopencv_core400 \ 
-lopencv_imgproc400 \ 
-lopencv_highgui400

This file shows you where to find the include and library files. It also lists the library modules that are used by the example. Make sure to use the library binaries compatible with the compiler that Qt is using. Note that if you download the source code of the examples for this book, you will find the CMakeLists files that you can open with Qt (or CMake) in order to create the associated projects.

See also

We've successfully learned how to load, display, and save images. Now, let's move on to the next recipe!