Book Image

Hands-On Neural Networks with Keras

By : Niloy Purkait
Book Image

Hands-On Neural Networks with Keras

By: Niloy Purkait

Overview of this book

Neural networks are used to solve a wide range of problems in different areas of AI and deep learning. Hands-On Neural Networks with Keras will start with teaching you about the core concepts of neural networks. You will delve into combining different neural network models and work with real-world use cases, including computer vision, natural language understanding, synthetic data generation, and many more. Moving on, you will become well versed with convolutional neural networks (CNNs), recurrent neural networks (RNNs), long short-term memory (LSTM) networks, autoencoders, and generative adversarial networks (GANs) using real-world training datasets. We will examine how to use CNNs for image recognition, how to use reinforcement learning agents, and many more. We will dive into the specific architectures of various networks and then implement each of them in a hands-on manner using industry-grade frameworks. By the end of this book, you will be highly familiar with all prominent deep learning models and frameworks, and the options you have when applying deep learning to real-world scenarios and embedding artificial intelligence as the core fabric of your organization.
Table of Contents (16 chapters)
Free Chapter
1
Section 1: Fundamentals of Neural Networks
5
Section 2: Advanced Neural Network Architectures
10
Section 3: Hybrid Model Architecture
13
Section 4: Road Ahead

Initializing the deep Q-learning agent

Now, we have programmatically defined all of the individual components that are necessary to initialize our deep Q-learning agent. For this, we use the imported DQNAgent object from rl.agents.dqn and defined the appropriate parameters, as shown here:

#Initialize the atari_processor() class

processor = AtariProcessor()

# Initialize the DQN agent 
dqn = DQNAgent(model=model,             #Compiled neural network model
               nb_actions=nb_actions,   #Action space
               policy=policy,   #Policy chosen (Try Boltzman Q policy)
               memory=memory,   #Replay memory (Try Episode Parameter  
memory)
processor=processor, #Atari processor class
#Warmup steps to ignore initially (due to random initial weights)
nb_steps_warmup=50000, ...