Book Image

Mobile Deep Learning with TensorFlow Lite, ML Kit and Flutter

By : Anubhav Singh, Rimjhim Bhadani
Book Image

Mobile Deep Learning with TensorFlow Lite, ML Kit and Flutter

By: Anubhav Singh, Rimjhim Bhadani

Overview of this book

Deep learning is rapidly becoming the most popular topic in the mobile app industry. This book introduces trending deep learning concepts and their use cases with an industrial and application-focused approach. You will cover a range of projects covering tasks such as mobile vision, facial recognition, smart artificial intelligence assistant, augmented reality, and more. With the help of eight projects, you will learn how to integrate deep learning processes into mobile platforms, iOS, and Android. This will help you to transform deep learning features into robust mobile apps efficiently. You’ll get hands-on experience of selecting the right deep learning architectures and optimizing mobile deep learning models while following an application oriented-approach to deep learning on native mobile apps. We will later cover various pre-trained and custom-built deep learning model-based APIs such as machine learning (ML) Kit through Firebase. Further on, the book will take you through examples of creating custom deep learning models with TensorFlow Lite. Each project will demonstrate how to integrate deep learning libraries into your mobile apps, right from preparing the model through to deployment. By the end of this book, you’ll have mastered the skills to build and deploy deep learning mobile applications on both iOS and Android.
Table of Contents (13 chapters)

Summary

In this project, we covered the concepts of reinforcement learning and why they're popular among developers for creating game-playing AIs. We discussed AlphaGo and its sibling projects by Google DeepMind and studied their working algorithms in depth. Next, we created a similar program for playing Connect 4 and then for chess. We deployed the AI-powered chess engine to GCP on a GPU instance as an API and integrated it with a Flutter-based app. We also learned about how UCI is used to facilitate stateless gameplay for chess. After this project, you are expected to have a good understanding of how we can convert games into reinforcement learning environments, how to define gameplay rules programmatically, and how to create self-learning agents for playing these games.

In the next chapter, we will create an app that can make low-resolution images very high-resolution...