Book Image

Mastering iOS Game Development

By : Peter Ahlgren, Miguel DeQuadros
Book Image

Mastering iOS Game Development

By: Peter Ahlgren, Miguel DeQuadros

Overview of this book

iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.
Table of Contents (15 chapters)

Summary


Let's recall all that we covered in this chapter. We added some music and cool sound effects to our game. Then, we gave our player a proper walking animation so that he doesn't look like he's floating in the air! However, if that's not an effect you're looking for, you can save yourself a bunch of typing. Next, we made some really awesome looking particles! We made it rain, and we made the wrecked ship burn in flames!

We briefly discussed menus, and how we can create a simple main menu. We will polish this up later when preparing for publishing.

Then, the enemies! We made our Squiggies, those cute yet dangerous enemies in our game. Things are going to get scary, so buckle up and enjoy the ride.

Note: It will only get scary for our player, and not for us because we are the ones creating the madness.