Index
A
- AdMob
- application deployment
- preparing for / Preparing to deploy
- AppStore
- game updates, pushing / Pushing updates to the AppStore!
- App Store Review Guidelines / External testers
- asset
- creating, for game / Asset creation for your awesome game
- assets
- about / Let's talk assets
- sprites / Sprites
- sound effects / Sound effects
- music / Music
- videos / Videos
- assets, optimized
- about / Creating optimized assets
- video conversion / Video conversion
- audio conversion / Audio conversion
- audio encoding
- for iOS, URL / Audio conversion
B
- battery management
- Beta App Review / External testers
- Beta Tester
- TestFlight, using as / Installation
- blend mode option, SpriteKit Particle Emitter
- Alpha / Particle blend mode
- Add / Particle blend mode
- Subtract / Particle blend mode
- Multiply / Particle blend mode
- MultiplyX2 / Particle blend mode
- Screen / Particle blend mode
- Replace / Particle blend mode
- bounding box
- about / Collision detection
C
- CGPoint / Gravity – player movement
- character animations
- about / Character animations
- Chartboost
- frameworks, importing / Implementing Chartboost!
- collision detection
- about / Collision detection
- CoreGraphics / Gravity – player movement
D
- debugging
- about / Squashing those bugs!
E
- effects
- managing / Managing effects
- enemies
- creating / Creating enemies
- external testers / External testers
G
- GADBannerView (GoogleAd Banner View)
- about / AdMob
- game
- designing / How to design your game
- designing, document / Game design document
- Game Center
- about / Multiplayer integration
- integrating / Game Center integration
- game, registering / I didn't forget... I just missed it
- game updates
- pushing, to AppStore / Pushing updates to the AppStore!
- GID / Collision detection
I
- iAds
- In-App Purchases / Testing
- installation, TestFlight / Installation
- internal testers / Internal testers
- iOS developer
- registration as / Registering to be an iOS developer
- URL / Registering to be an iOS developer
- game development market, entering into / Entering the game development market
- iTunes Connect
- URL / Preparing to deploy
M
- menus
- creating / Creating menus and multiple levels
- monetizing
- tips / Tips for monetizing
- iAds / iAds
- AdMob / AdMob
- Chartboost / Implementing Chartboost!
- multiplayer integration
- implementing / Multiplayer integration
- multiple levels
- creating / Creating menus and multiple levels
- music
- about / Music
- formats / Formats
- software / Best software
O
- OGLES / Testing our project
- options, used in debugging
- Activity Monitor / Testing our project
- Allocations / Testing our project
- Automation / Testing our project
- Cocoa Layout / Testing our project
- Core Animation / Testing our project
- Core Data / Testing our project
- Energy Diagnostics / Testing our project
- Leaks / Testing our project
- OpenGL ES Analysis / Testing our project
P
- particles
- working with / Playing with particles
- implementing, in scene / Particle blend mode
- point / Gravity – player movement
- Process Identifier (PID) / Testing our project
- project
- testing / Testing our project
S
- scene
- particles, implementing in / Particle blend mode
- Shazam
- SIGABRT (signal abort) / Collision detection
- sound effects
- about / Sound effects
- file type / File type
- adding / Adding awesome sound effects
- SpriteKit Particle Emitter
- background option / Background
- particle texture option / Particle texture
- particle birthrate option / Particle birthrate
- particle life cycle option / Particle life cycle
- particle position range option / Particle position range
- angle option / Angle
- particle speed option / Particle speed
- acceleration properties / Particle acceleration
- particle scale option / Particle scale
- particle rotation option / Particle rotation
- particle color option / Particle color
- blend mode option / Particle blend mode
- SpriteKit project
- creating, in Xcode / Creating a SpriteKit project in Xcode
- code files, editing / Editing our code files
- level design / Level design and implementation
- implementation / Level design and implementation
- gravity, adding / Gravity – player movement
- player movement / Gravity – player movement
- players, dancing / Making our player dance!
- sprites
- about / Sprites
T
- TestFlight
- using, as Beta Tester / Installation
- installing / Installation
- testing / Testing
- opting out / Opting out of testing
- TestFlight users
- setting up / Setting up TestFlight users
- about / What's a TestFlight user?
- Tiled Map Editor
V
- video conversion
- URL / Video conversion
- videos
- about / Videos
- file type / File type
- software / Best software
X
- Xcode
- SpriteKit project, creating in / Creating a SpriteKit project in Xcode