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  • Book Overview & Buying Learning Cocos2d-JS Game Development
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Learning Cocos2d-JS Game Development

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
3.9 (11)
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Learning Cocos2d-JS Game Development

Learning Cocos2d-JS Game Development

3.9 (11)
By: Emanuele Feronato

Overview of this book

If you are a Java developer who wants to learn about Java EE, this is the book for you. It's also ideal for developers who already have experience with the Java EE platform but would like to learn more about the new Java EE 7 features by analyzing fully functional sample applications using the new application server WildFly.
Table of Contents (11 chapters)
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9
9. Creating Your Own Blockbuster Game – A Complete Match 3 Game
10
Index

Chapter 2. Adding Interactivity – The Making of a Concentration Game

By definition, a game is interactive in some way. Players have to be part of it by doing things. The simplest form of interactivity is clicking or touching tiles in the game.

A Concentration game is simple to explain, but it will cover some new and important concepts, such as:

  • Creating multiple instances of game assets
  • Extending classes to improve its capabilities. Actually, there are no classes in JavaScript, but they are emulated using variables and prototypes
  • Adding gradients
  • Making assets react to clicks and touches
  • Changing sprite images on the fly
  • Adding text labels
  • Removing sprites from the game

By the end of the chapter, you will be able to create a full Concentration game using space for customization.

As the project created in the previous chapter is more than just a Hello World game and rather acts as a blueprint for all your future projects, you'll start building our Concentration game out of the...

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Tech Concepts
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Programming languages
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Learning Cocos2d-JS Game Development
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