Book Image

Learning Cocos2d-JS Game Development

By : Emanuele Feronato
Book Image

Learning Cocos2d-JS Game Development

By: Emanuele Feronato

Overview of this book

Table of Contents (18 chapters)
Learning Cocos2d-JS Game Development
Credits
Foreword
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
9
Creating Your Own Blockbuster Game – A Complete Match 3 Game
Index

First things first – the game


We are making a little game just to test our virtual pads: a landscape game with a shopping cart surrounded by falling bombs and strawberries trying to catch strawberries while avoiding bombs? Does it sound crazy? It is.

This is the content of our assets folder:

The making of the entire game is very similar to the making of the endless space runner, so there's no need to talk about code you should already know.

This is the content of main.js:

cc.game.onStart = function(){
  var screenSize = cc.view.getFrameSize();
  cc.view.setDesignResolutionSize(480, 320, cc.ResolutionPolicy.SHOW_ALL);
  cc.LoaderScene.preload(gameResources, function () {
    cc.director.runScene(new gameScene());
  }, this);
};
cc.game.run();

Just look at the resolution policy to make the game work in landscape mode.

This is the content of loadassets.js:

var gameResources = [
  "assets/bomb.png",
  "assets/cart.png",
  "assets/strawberry.png",
  "assets/leftbutton.png",
  "assets/rightbutton.png...