In the previous chapter, you were introduced to SpriteBuilder. In order to keep it simple, the tutorial did not use any graphical assets. In this chapter, you will learn how to add assets to SpriteBuilder and create animations for them. It will really take your Flappy Bird game to the next level. You will also be introduced to particles to add a nice little effect to the bird when the user taps the screen.
The following points will be covered in this chapter:
Adding sprite assets to SpriteBuilder
Animating in SpriteBuilder using sprite frames
Animating nodes in SpriteBuilder using keyframes
Animating in code using actions
Moving, scaling, and rotating
Sequencing actions
Delaying actions
Running actions at the same time
Repeating actions
Running code with actions to get a callback