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  • Book Overview & Buying Mastering Unity Scripting
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Mastering Unity Scripting

Mastering Unity Scripting

By : Alan Thorn
4.5 (14)
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Mastering Unity Scripting

Mastering Unity Scripting

4.5 (14)
By: Alan Thorn

Overview of this book

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.
Table of Contents (12 chapters)
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11
Index

Error logging

When you compile and build your game to distribute to testers, whether they're collected together in an office or scattered across the globe, you'll need a way to record errors and exceptions as and when they happen during gameplay. One way to do this is through logfiles. Logfiles are human-readable text files that are generated on the local computer by the game at runtime, and they record the details of errors as they occur, if any occur at all. The amount of information you record is a matter for careful consideration, as logging too much detail can obfuscate the file and too little can render the file useless. However, once a balance is reached the tester will be able to send you the log for inspection, and this will, hopefully, allow you to quickly pin-point errors in your code and repair them effectively, that is without introducing new errors! There are many ways to implement logging behavior in Unity. One way is using the native Application class to receive...

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Mastering Unity Scripting
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