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  • Book Overview & Buying Mastering Unity Scripting
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Mastering Unity Scripting

Mastering Unity Scripting

By : Alan Thorn
4.5 (14)
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Mastering Unity Scripting

Mastering Unity Scripting

4.5 (14)
By: Alan Thorn

Overview of this book

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.
Table of Contents (12 chapters)
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11
Index

The GameObject


The GameObject is, in many senses, the fundamental unit or entity inside a scene. It corresponds most naturally to what we'd call a thing in the everyday sense. It doesn't really matter what kind of context-specific behaviors or things you'll actually need inside your own games, because in all cases, you'll need GameObjects to implement them. GameObjects don't need to be visible to the gamer; they can be, and often are, invisible. Sounds, colliders, and manager classes are some examples of invisible GameObjects. On the other hand, many GameObjects will be visible: meshes, animated meshes, sprites, and so on. In all cases, however, whether visible or invisible, the GameObject is instantiated inside a scene as a collection of related components. A component is essentially a class derived from MonoBehaviour, and it can be attached to a GameObject in the scene to change its behavior. Every GameObject has at least one minimal component in common, and it's impossible to remove it...

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Mastering Unity Scripting
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