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  • Book Overview & Buying Mastering Unity Scripting
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Mastering Unity Scripting

Mastering Unity Scripting

By : Alan Thorn
4.5 (14)
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Mastering Unity Scripting

Mastering Unity Scripting

4.5 (14)
By: Alan Thorn

Overview of this book

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.
Table of Contents (12 chapters)
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11
Index

Component interactions


We've seen the anatomy of a GameObject as a collection of components and nothing more. This raises logistical issues about how components should interact and communicate with each other. Each component is effectively implemented as a self-contained script file, separate from any other component, yet a component must often interact with others. Specifically, you'll often need to access variables and call functions on other components on the same GameObject, and you might even need to do this on every frame. This section explores such intercomponent communication.

One way to call functions on other components is to use SendMessage and BroadcastMessage, as shown in Chapter 1, Unity C# Refresher. These functions are type agnostic. Specifically, they're functions we might call anywhere in the script to invoke methods by names on all other components attached to the same object, regardless of their type. These functions don't care about the component type at all. This makes...

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