Camera fly-throughs are animations in which the camera is moved and rotated over time across specific positions to create a cinematic. Their importance is primarily to create cut-scenes, though not exclusively. It can be useful for the creation of stylized third-person cameras and other top-down views in which the camera motion must be mapped in a specific and deliberated way. One of the most common methods to create a camera motion like this is to predefine them either using Unity's animation editor or third-party tools such as Maya, Blender, and 3DS Max. However, there are times when more programmatic control is required over the camera to adjust its position manually, away from an average center, using smooth, curved motions, passing through a series of points or following a specific and predefined route. This section considers three approaches.
Mastering Unity Scripting
By :
Mastering Unity Scripting
By:
Overview of this book
Table of Contents (17 chapters)
Mastering Unity Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Unity C# Refresher
Debugging
Singletons, Statics, GameObjects, and the World
Event-driven Programming
Cameras, Rendering, and Scenes
Working with Mono
Artificial Intelligence
Customizing the Unity Editor
Working with Textures, Models, and 2D
Source Control and Other Tips
Index
Customer Reviews