This chapter considered a wide range of applications for the Mono Framework in practical contexts. It took a three-part structure. First, we explored common data structures used in C#, including List
, Dictionary
, and Stack
. From there, we moved on to investigate their common usages in storing and searching data and in organizing and processing strings. We also explored regular expressions for searching strings for patterns of data and the Linq language for filtering not only strings but all the collection-type objects available in Mono. Then, finally, we examined various methods to import text data, both internally to the project and from local files, as well as text data streamed across the Web. The next chapter moves into the world of artificial intelligence; it considers path-finding, finite state machines, line of sight, decision making, ray casting, and more.
Mastering Unity Scripting
By :
Mastering Unity Scripting
By:
Overview of this book
Table of Contents (17 chapters)
Mastering Unity Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Unity C# Refresher
Debugging
Singletons, Statics, GameObjects, and the World
Event-driven Programming
Cameras, Rendering, and Scenes
Working with Mono
Artificial Intelligence
Customizing the Unity Editor
Working with Textures, Models, and 2D
Source Control and Other Tips
Index
Customer Reviews