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  • Book Overview & Buying Mastering Unity Scripting
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Mastering Unity Scripting

Mastering Unity Scripting

By : Alan Thorn
4.5 (14)
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Mastering Unity Scripting

Mastering Unity Scripting

4.5 (14)
By: Alan Thorn

Overview of this book

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.
Table of Contents (12 chapters)
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11
Index

Chapter 6. Working with Mono

Unity supports two main scripting languages, namely, C# and JavaScript. Developers should select one of these two from the outset and apply it consistently throughout their project; this writes all scripts in the selected language. Failure to do so (by mixing script files in different languages) typically causes unnecessary headache and confusion. However, once you've settled on a language, such as C#, it usually won't offer everything you need it to do to create games. C#, on its own, can neither load and parse XML files to support save-game data, nor can it create window objects and GUI widgets to perform advanced search and query behaviors on complex data sets and collections. To achieve these additional behaviors and lots more, we must turn to external libraries. Some libraries can be purchased directly from the Unity's Asset Store, and these are typically used for a specific and dedicated purpose. However, Unity ships with the Mono...

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