Kyle Langley is a self-taught game designer who has worked on games such as Transformers: Fall of Cybertron released by High Moon Studios and Warm Gun, Carnival of Bullets, and Maximum Overdrive released by Emotional Robots. He is currently developing a multiplayer PC title for Vex Studios called Jeklynn Heights. Kyle has also tutored many game design students and has previously released a beginners' programming book for Unreal Development Kit called Learn Programming With Unreal Script. His website is, www.dotvawxgames.com.
Learning Unity iOS Game Development
Learning Unity iOS Game Development
Overview of this book
Table of Contents (14 chapters)
Learning Unity iOS Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Requirements and Preparation Work
Player Input for Mobile Devices
Player Character, Obstacles, and Pickups
Editor Tool, Prefabs, and Game Level
Scene Background, the Game User Interface, and the Save Profile
Main Menu, iAds, Leaderboards, Store Purchases, and Achievements
Game Builds and Submission to Apple
Index
Customer Reviews