Book Image

Building Android Games with Cocos2d-x

By : Raydelto Hernandez
Book Image

Building Android Games with Cocos2d-x

By: Raydelto Hernandez

Overview of this book

Table of Contents (16 chapters)
Building Android Games with Cocos2d-x
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Alejandro Duarte has been coding since 1994, when he was 13 years old, using languages such as Basic, C, C++, Assembler, C#, PHP, Java, Groovy, and Lua. He focuses mainly on Java technologies for enterprise applications, but always keeps an eye on the video game development industry and technologies. He has collaborated with several open source and closed source projects based on Cocos2d-x, Processing, Irrlicht Engine, and the Allegro library.

Alejandro has worked for companies in Colombia and the United Kingdom as a software developer and consultant. He is the author of Vaadin 7 UI Design by Example: Beginner's Guide, and a technical reviewer for Cocos2d-x by Example Beginner's Guide. He maintains several open source projects hosted on GitHub (github.com/alejandro-du).

You can contact him at or through his personal blog (www.alejandrodu.com). If you are feeling social, you can follow him on Twitter at @alejandro_du.

Emanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development. He taught online programming for the European Social Fund (ESF), and then founded a web development company in Italy.

As a game developer, he has developed Flash games sponsored by the biggest game portals, and his games have been played more than 90 million times. He is currently porting most of them on mobile platforms as well as developing HTML5 games that have been featured in the most prominent mobile web markets, such as Amazon.

Emanuele has worked as a technical reviewer for Packt Publishing and published the books Flash Game Development by Example, Box2D for Flash Games, and Learning Cocos2d-JS Game Development.

His blog, www.emanueleferonato.com, is one of the most visited blogs about indie game development.

Akihiro Matsuura has 3 years of experience as a Cocos2d-x developer. He founded his own company called Syuhari, 5 years ago. He also has more than 20 years of experience as a programmer. He has written three technical books in Japanese.

Luma has several years of experience on iOS and Android, and he focuses on game development for mobile platforms. He is the creator of WiEngine, Cocos2dx-better, and Cocos2dx-classical. His GitHub page can be found at https://github.com/stubma.