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  • Book Overview & Buying HTML5 Game Development by Example(Second Edition)
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HTML5 Game Development by Example(Second Edition)

HTML5 Game Development by Example(Second Edition)

3.8 (5)
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HTML5 Game Development by Example(Second Edition)

HTML5 Game Development by Example(Second Edition)

3.8 (5)

Overview of this book

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Table of Contents (13 chapters)
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9
9. Building a Physics Car Game with Box2D and Canvas
12
Index

Chapter 3. Building a Card-matching Game in CSS3

CSS3 introduces many exciting features. In this chapter, we will explore and use some of them to create a card-matching game. CSS3 styles how the game objects look and animate, while the jQuery library helps us to define the game logic.

In this chapter, we will:

  • Transform a playing card with animation
  • Flip a playing card with new CSS3 properties
  • Create the whole memory matching game
  • Embed a custom web font to our game

You can try the card-matching game at the following URL to have a glimpse of what we are going to achieve in this chapter:

http://makzan.net/html5-games/card-matching/

So, let's get on with it.

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HTML5 Game Development by Example(Second Edition)
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