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  • Book Overview & Buying HTML5 Game Development by Example(Second Edition)
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HTML5 Game Development by Example(Second Edition)

HTML5 Game Development by Example(Second Edition)

3.8 (5)
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HTML5 Game Development by Example(Second Edition)

HTML5 Game Development by Example(Second Edition)

3.8 (5)

Overview of this book

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Table of Contents (13 chapters)
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9
9. Building a Physics Car Game with Box2D and Canvas
12
Index

Chapter 7. Saving the Game's Progress

Local storage is a new specification from HTML5. It allows a website to store information in the browser locally and access the stored data later. This is a useful feature in game development because we can use it as a memory slot to save any game data locally in a web browser.

We are going to add the feature of storing game data in the CSS3 card matching game we built in Chapter 3, Building a Card-matching Game in CSS3. Besides storing and loading the game data, we will also notify the player when they break a record with a nice 3D ribbon using pure CSS3 styling.

In this chapter, we will cover the following topics:

  • Storing data by using HTML5 local storage
  • Saving the object in the local storage
  • Notifying players when they break a new record with a nice ribbon effect
  • Saving the entire game's progress

You may try the final game at: http://makzan.net/html5-games/card-matching/.

The following screenshot shows the final result we will create...

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Tech Concepts
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Programming languages
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HTML5 Game Development by Example(Second Edition)
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