Book Image

Vulkan Cookbook

By : Pawel Lapinski
Book Image

Vulkan Cookbook

By: Pawel Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)

Specifying graphics pipeline creation parameters

Creating a graphics pipeline requires us to prepare many parameters controlling its many different aspects. All these parameters are grouped into a variable of type VkGraphicsPipelineCreateInfo which needs to be properly initialized before we can use it to create a pipeline.

How to do it...

  1. Create a variable of a bitfield type VkPipelineCreateFlags named additional_options through which provide additional pipeline creation options:
    • Disable optimization: specifies that the created pipeline won't be optimized, but the creation process may be faster
    • Allow derivatives: specifies that other pipelines may be created from it
    • Derivative: specifies that this pipeline will be created based on another, already created...