Book Image

Hands-On Unity 2022 Game Development - Third Edition

By : Nicolas Alejandro Borromeo
Book Image

Hands-On Unity 2022 Game Development - Third Edition

By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
Free Chapter
Creating a Unity Project
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Creating a Unity Project

In this chapter, we will learn how to install Unity and create a project with Unity Hub, a tool that manages different Unity installations and projects, among other tasks. Unity Hub gives easy access to community blogs, forums, resources, and learning portals; it also manages your licenses, and allows you to change the building platform before opening the project on top of managing different installs and projects.

Specifically, we will examine the following concepts in this chapter:

  • Installing Unity
  • Creating projects

Let’s start by talking about how to get Unity up and running.