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  • Book Overview & Buying Hands-On Unity 2022 Game Development
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development - Third Edition

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Using post-processing

Post-processing is a Unity feature that allows us to apply a stack of effects (several effects) one on top of the other that will alter the final look of an image. Each one will affect the finished frame, changing the colors in it based on different criteria. In Figure 13.1, you can see a scene before and after applying image effects. You will notice a dramatic difference, but that scene doesn’t have any change in its objects, including lights, particles, or meshes.

The effects applied are based on a per-pixel level. Have a look at both scenes here:

Figure 13.1: A scene without image effects (left) and the same scene with effects (right)

Something to take into account is that the previous post-processing solution, Post Processing Stack version 2 (PPv2) won’t work on the Universal Render Pipeline (URP); it has its own post-processing implementation, so we will see that one in this chapter. They are very similar, so even if you...

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