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Book Overview & Buying
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Table Of Contents
Hands-On Unity 2020 Game Development
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So far, we have used Cubes to generate our level prototype, but we also learned that those shapes sometimes cannot represent all possible objects we could need. Imagine something irregular, such as a full terrain with hills, canyons, and rivers. This would be a nightmare to create using cubes. Another option would be to use 3D modeling software, but the problem with that is that the generated model will be so big and so detailed that it won't perform well, even on high-end PCs. In this scenario, we need to learn how to use Terrain, which we will do in this first section of this chapter.
In this section, we will cover the following concepts related to terrains:
Let's start talking about Height Maps, whose textures help us define the heights of our terrain.
If we create a giant...