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  • Book Overview & Buying Hands-On Unity 2022 Game Development
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development - Third Edition

By : Nicolas Alejandro Borromeo
4.7 (22)
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Hands-On Unity 2022 Game Development

Hands-On Unity 2022 Game Development

4.7 (22)
By: Nicolas Alejandro Borromeo

Overview of this book

Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity). Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world. If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Table of Contents (23 chapters)
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1
Creating a Unity Project
21
Other Books You May Enjoy
22
Index

Creating scripts

The first step to creating behavior is to create script assets; these are files that will contain the logic behind the behavior of our components. Both C# and Visual Scripting have their own type of asset to achieve that, so let’s explore how to do that in both tools.

Having some programming knowledge is required in this book. However, in this first section, we are going to discuss a basic script structure to make sure you have a strong foundation to follow when we code the behaviors of our game in the following chapters. Even if you are familiar with C#, try not to skip this section because we will cover Unity-specific structures of the code.

In this section, we will examine the following script creation concepts:

  • Initial setup
  • Creating a C# script
  • Adding fields
  • Creating a Visual Script graph

We are going to create our first script, which will serve to create our component, discussing the tools needed to do so...

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Hands-On Unity 2022 Game Development
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