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Hands-On Unity 2020 Game Development
By :
Hands-On Unity 2020 Game Development
By:
Overview of this book
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Table of Contents (23 chapters)
Preface
Creating a Unity Project
Editing Scenes and Game Objects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Introduction to C# and Visual Scripting
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Conditions
Implementing Game AI for Building Enemies
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and Visual Effect Graph
Lighting Using the Universal Render Pipeline
Full-Screen Effects with Post-Processing
Sound and Music Integration
User Interface Design
Creating a UI with the UI Toolkit
Creating Animations with Animator, Cinemachine, and Timeline
Optimization with Profiler, Frame Debugger, and Memory Profiler
Generating and Debugging an Executable
Augmented Reality in Unity
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Index
Customer Reviews