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  • Book Overview & Buying The Modern Vulkan Cookbook
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

By : Preetish Kakkar, Mauricio Maurer
4.6 (13)
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

4.6 (13)
By: Preetish Kakkar, Mauricio Maurer

Overview of this book

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Table of Contents (12 chapters)
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Calling API functions

Due to the many knobs Vulkan provides to control every little thing that the hardware can do, Vulkan tends to be more verbose than OpenGL. Since the control of every single aspect of the rendering process is now exposed to the application, there is simply more information that needs to be communicated with the graphics driver (mind you, the graphics driver still exists; it’s just simpler than it used to be).

The most prominent pattern used by the Vulkan API is structure-as-parameter. It is used for creating and allocating objects, querying their capabilities and information, describing layouts, and much more. In this pattern, instead of passing all possible values for the creation of an object as parameters of a function, you must stick all that information in a structure provided by the Vulkan SDK and then pass that structure as a parameter to the function.

In this recipe, you will learn how Vulkan functions are expected to be called and how to check...

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The Modern Vulkan Cookbook
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