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  • Book Overview & Buying The Modern Vulkan Cookbook
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

By : Preetish Kakkar, Mauricio Maurer
4.6 (13)
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

4.6 (13)
By: Preetish Kakkar, Mauricio Maurer

Overview of this book

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Table of Contents (12 chapters)
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Creating a command pool

Command buffers provide the ability to record graphics and compute commands, while command queues allow those buffers to be submitted to the hardware. Commands recorded in the command buffers are then executed by the GPU.

Each queue is associated with a specific queue family, which defines the capabilities of the queue. For example, a queue family may only support graphics operations, or it may support both graphics and compute operations. The number of families and their capabilities can be retrieved using the vkGetPhysicalDeviceQueueFamilyProperties function, discussed in the Caching the properties of queue families recipe. A queue family may contain one or more queues.

Command buffers are containers for the actual commands that are executed by the GPU. To record commands, you allocate a command buffer, then use the vkCmd* family of functions to record the commands into them. Once the commands have been recorded, the command buffer can be submitted to...

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The Modern Vulkan Cookbook
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