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  • Book Overview & Buying The Modern Vulkan Cookbook
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

By : Preetish Kakkar, Mauricio Maurer
4.6 (12)
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

4.6 (12)
By: Preetish Kakkar, Mauricio Maurer

Overview of this book

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Table of Contents (12 chapters)
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Initializing the Vulkan instance

To start using Vulkan, we need to create a Vulkan instance. One can think of a Vulkan instance as a way of initializing the Vulkan library. To create one, you need to provide a set of required and optional information such as application name, engine name, version, and a list of desired layers and extensions.

In this recipe, you will learn how to create a Vulkan instance.

Getting ready

Instantiating the VkApplicationInfo structure used to create an instance requires the version of the application and the Vulkan API version. The former can be created using the VK_MAKE_VERSION macro, while the latter can be provided as one of the preprocessor definitions available in the SDK.

How to do it…

With all of those in hand, all we need to do is create a Vulkan instance:

  1. Create an instance of the VkApplicationInfo structure first:
    const VkApplicationInfo applicationInfo_ = {
        .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO...
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The Modern Vulkan Cookbook
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