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  • Book Overview & Buying The Modern Vulkan Cookbook
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

By : Preetish Kakkar, Mauricio Maurer
4.6 (13)
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

4.6 (13)
By: Preetish Kakkar, Mauricio Maurer

Overview of this book

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Table of Contents (12 chapters)
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Using Vulkan extensions correctly

Vulkan relies heavily on extensions. Extensions are functions and types that are part of the Vulkan Specification; they are provided in addition to the core API but aren’t guaranteed to exist for a particular version of the API. Either they are experimental or vendor- and card-specific and are not guaranteed to be present, either at compile time or runtime. Official extensions are registered with the Khronos Group and are part of the spec, so you can find their documentation there.

Extensions may be introduced to a Vulkan Specification version and later promoted to the core set of functionalities on a newer version. Or not at all! The functionality to present rendering results to a surface (such as a window on a GUI), for example, is still an extension even in Vulkan 1.3 (the most recent version as of the writing of this book). If you are curious, here’s a link to it, the VK_KHR_surface device extension: https://registry.khronos.org...

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The Modern Vulkan Cookbook
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