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  • Book Overview & Buying The Modern Vulkan Cookbook
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

By : Preetish Kakkar, Mauricio Maurer
4.6 (12)
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The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

4.6 (12)
By: Preetish Kakkar, Mauricio Maurer

Overview of this book

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Table of Contents (12 chapters)
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Reusing command buffers

Command buffers can be recorded once and submitted multiple times. They can also be used once and reset before the next use or just recorded, submitted, and discarded.

In this recipe, you will learn how to reuse a command buffer without creating a race condition between your application and the GPU.

Getting ready

The code provided in VulkanCore::CommandQueueManager doesn’t synchronize command buffers but provides functions to help you do so, such as goToNextCmdBuffer, waitUntilSubmitIsComplete, and waitUntilAllSubmitsAreComplete.

How to do it…

Using command buffers can be accomplished in two ways:

  1. Create a command buffer and reuse it indefinitely. In this case, once the command buffer is submitted, you must wait for it to be processed before starting to record new commands. One way to guarantee that the buffer has finished being processed is by checking the status of the fences associated with it. If the fence is to be reused...
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The Modern Vulkan Cookbook
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