Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying The Modern Vulkan Cookbook
  • Table Of Contents Toc
The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

By : Preetish Kakkar, Mauricio Maurer
4.6 (12)
close
close
The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

4.6 (12)
By: Preetish Kakkar, Mauricio Maurer

Overview of this book

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Table of Contents (12 chapters)
close
close

Exploring Techniques for Lighting, Shading, and Shadows

Welcome to an exploration of lighting and shading techniques designed to infuse realism into your scenes. In the world of graphics, both lighting and shading play an integral role in enhancing the aesthetic appeal and realism of 3D visuals. This chapter delves into these topics, presenting a spectrum of algorithms ranging from the fundamental to the complex which can add realism to your scenes. In this chapter, we will cover the following recipes:

  • Implementing G-buffer for deferred rendering
  • Implementing screen space reflections
  • Implementing shadow maps for real-time shadows
  • Implementing screen space ambient occlusion
  • Implementing a lighting pass for illuminating the scene

By the end of this chapter, you will have a comprehensive understanding of these techniques, enabling you to adeptly implement them in your rendering projects.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
The Modern Vulkan Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon