Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying The Modern Vulkan Cookbook
  • Table Of Contents Toc
The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

By : Preetish Kakkar, Mauricio Maurer
4.6 (12)
close
close
The Modern Vulkan Cookbook

The Modern Vulkan Cookbook

4.6 (12)
By: Preetish Kakkar, Mauricio Maurer

Overview of this book

Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.
Table of Contents (12 chapters)
close
close

Ray Tracing and Hybrid Rendering

In this chapter, we venture into the fascinating world of ray tracing and hybrid rendering. Ray tracing, to put it simply, is a special technique used in computer graphics that simulates how light interacts with objects. This results in images that are so lifelike, they can be mistaken for reality. However, pure ray tracing is computationally intensive and requires significant hardware resources, which makes it unfeasible for real-time applications with the current generation of hardware. On the other hand, there’s hybrid rendering, which is a mix of conventional rasterization techniques and the realism of ray tracing. This blend offers both good performance and stunning visuals. This chapter will take you through how these techniques can be implemented using Vulkan. We’ll show you how to set up a ray tracing pipeline and guide you on how to integrate hybrid rendering into your work. By the end of this chapter, you will have a deeper understanding...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
The Modern Vulkan Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon