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Modern Game Testing

Modern Game Testing

By : Nikolina Finska
4.7 (16)
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Modern Game Testing

Modern Game Testing

4.7 (16)
By: Nikolina Finska

Overview of this book

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Table of Contents (19 chapters)
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1
Part 1: Game Testing Foundation
7
Part 2: Test Strategy and Execution
13
Part 3: Test Management and Beyond

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

acceptance testing 51

ad hoc changes 165

ad hoc testing 52

Agile

best practices 31

agile approach 124, 125

agile methodology 7, 32, 33, 90

Kanban methodology 35, 36

reference link 33

Scrum methodology 33, 34

Android (Google Play) 57

Android phone

configurations, comparing 73

App Store

testing 60

as low as reasonably practicable (ALARP) 139, 140

automated testing 196-198

B

backend pushes 164, 165

balancing tests 162

Basic Acceptance Testing (BAT) 15, 50, 51, 123, 162

beta testing 52

boundary value analysis 144, 145

benefits 145

breaking points 196

bug database 92

bug flow 44, 91

importance, in game teams 91-93

setting up 94, 95

with multiple transitions 96

bug flow status 95, 98-103

canceled 97

...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Modern Game Testing
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