Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By : Nathan Burba
Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By: Nathan Burba

Overview of this book

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized. Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book. Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons). This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Table of Contents (15 chapters)
Cocos2d for iPhone 1 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Reading XML data files


Finally, we have everyone's favorite data format: basic unadulterated XML. For this recipe, we will use Google's GDataXML library to read and parse a simple XML document. In the following scene, we see rocky terrain with some boulders and weeds:

Getting ready

Please refer to the project RecipeCollection01 for full working code of this recipe.

How to do it...

The first thing we need to do is integrate Google's GData XML tools:

  1. Download and unzip the gdata-objectivec-client from here: http://code.google.com/p/gdata-objectivec-client/downloads/list

  2. In the folder Source\XMLSupport find the files GDataXMLNode.h and GDataXMLNode.m and add them to your project.

  3. In your Project Navigator click on your Project.

  4. To the right of this, click on your Target.

  5. Go to the Build Settings tab.

  6. Find the Search Paths\Header Search Paths setting.

  7. Add /usr/include/libxml2 to the list.

  8. Find the Linking\Other Linker Flags section.

  9. Add -lxml2 to the list.

  10. Import GDataXMLNode.h into your code. If it compiles...