Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By : Nathan Burba
Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By: Nathan Burba

Overview of this book

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized. Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book. Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons). This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Table of Contents (15 chapters)
Cocos2d for iPhone 1 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Saving data into an SQLite database


The second game we have is a "skeet shooting" game where discs are fired in the air and the goal is to shoot as many down as possible within a certain time limit. For this game, we will persist hi-score data using a SQLite database. We will be using the FMDB Objective-C SQLite wrapper to access the SQLite database within our code and the Firefox plugin SQLite Manager to create an initial database file.

Getting ready

Please refer to the project RecipeCollection01 for full working code of this recipe. For the sake of brevity, all game logic has been omitted from the following code.

How to do it...

To use SQLite we first need to do a few things:

  1. First we need to add the libsqlite3.0.dylib framework. You can do this by right clicking on your project and going to Add > Existing Frameworks and then, under iOS 4.x SDK, selecting libsqlite3.0.dylib.

  2. Next, we need to add the FMDB Objective-C SQLite wrapper to our project. FMDB can be downloaded here: https://github...