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  • Book Overview & Buying Cocos2d for iPhone 1 Game Development Cookbook
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Cocos2d for iPhone 1 Game Development Cookbook

Cocos2d for iPhone 1 Game Development Cookbook

By : Nathan Burba
4.7 (41)
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Cocos2d for iPhone 1 Game Development Cookbook

Cocos2d for iPhone 1 Game Development Cookbook

4.7 (41)
By: Nathan Burba

Overview of this book

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized. Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book. Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons). This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Table of Contents (15 chapters)
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Cocos2d for iPhone 1 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Dynamically loading Lua scripts


Part of the power of a scripting language like Lua, is that scripts can be loaded and re-loaded at run-time. This means you can test your game logic without having to re-compile your Objective-C++ code. In this recipe, we will load a remote script from a local web server.

Getting ready

Please refer to the project RecipeCollection03 for full working code of this recipe.

How to do it...

Execute the following code:

#import "mcLua.hpp"
#import "Reachability.h"

@interface Ch7_DynamicScriptLoading : Recipe
{
  class mcLuaManager * lua_;
}

@end

//Callback pointer
Ch7_DynamicScriptLoading *dslRecipe = nil;

//Static append message C function
static int dslAppendMessage(lua_State * l)
{
  //Pass lua string into append message method
  [dslRecipe appendMessage:[NSString stringWithUTF8String:lua_tostring(l,1)]];
  return 0;
}

@implementation Ch7_DynamicScriptLoading

-(CCLayer*) runRecipe {
  //Superclass initialization
  [super runRecipe];

  //Set callback pointer
...
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83
Tech Concepts
36
Programming languages
73
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Cocos2d for iPhone 1 Game Development Cookbook
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