Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By : Rachel Cordone
Book Image

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

By: Rachel Cordone

Overview of this book

Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Table of Contents (18 chapters)
Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Storing and Manipulating Data

Variables are a Programmer's Best Friend

If someone asked if it were raining, or which bag had more apples in it, it would be a pretty simple conversation. But how do you have that same conversation with a computer? In this chapter we're going to take a look at how to use variables and flow control to get our code to react to what's going on in the game.

In this chapter we will:

  • Discuss different types of variables including booleans, structs, enums, and arrays.

  • Learn how to set default properties for variables and how to let level designers change them.

  • Use operators on variables to add, subtract, and more.

  • Learn about using flow control to do different things under different circumstances.

Let's get started by learning about the different types of variables!